Lots of threads, no time to read them all? Here is today's MouseHunt news, highlights, and gossip! Read on:

"Facebook is having problems right now which breaks part of the game. When they fix it, it will be back to normal."Translation:
"Facebook is behaving like Facebook. If for some reason they break that trend, be sure to have the party favors on standby."Oh, and there's an accompanying news post to go along with that. Thanks, Dave!
Random Feedback
And boy, was it random. This editor tuned in about 20 minutes in and can only wonder at the craziness that happened before he joined, but afterwards it was nearly bedlam. It's something like what happens to pets when they're cooped up too long - two devs (Dave and Gio) up past 2AM at HitGrab HQ and unwinding from clearly a very long day of work. Oh, and beer was clearly seen in the mix. (Bryan or Joel, if you're reading this, know that media is notorious for sensationalizing! Everyone else, it's deadly accurate, okay?)
What sort of randomness came about from it? David Johnson gives it a good description:
So there was some abuse of props throughout the evening. They had some oversized gold clown sunglasses with the lenses taken out. [...] There was a hitgrab horsey that Dave messed about with and Gio wore the mohawk that inspired the hitgrab rainbow rockin horse trap [...] At one point they created this clapping dance move that Gio called a "double triple clap combo" or something close to that. [...] They rickrolled us and sang some other tunes.You can see the FULL description of the antics, with accompanying pictures, beyond the link.
So just what was this uber-late-night feedback session all about, then? Well, I'll tell you! (If only because I know you'll pester me if I lead you this far and don't tell you). There was one single question posed to the audience. Do apprentice MouseHunters tend to use Swiss cheese most of all? Yup, pretty basic question. Most of us said "Yes, we used a lot of Swiss". Then the devs launched into random escapades for about an hour. Fun!
Eventually the topic was brought up again. And again. And again. And... So there was no choice but for Dave to put up or shut up - and we know he wouldn't opt for the latter option! He says that they are currently planning for a new area post-Longtail that will be for Apprentice levels and above. And it will involve potions. And maybe, just maybe, those potions will be able to be imbued using Swiss!
So, what does all that mean?
Well, I don't know. Fern does, I think, but he must be under a gag order, 'cuz he ain't talking!
Oh, and because he asked for it...
I did mention the "D" name three times this edition, and since John 'Reiver' Schoose phrased it so nicely in this thread (which will really piffle one non-reader) I figured I'd toss him a bone. Oh, sure, John 'Reiver' Schoose isn't a household name yet, but just you wait. Me, I'm getting on the John 'Reiver' Schoose bandwagon early. Call me a pioneer.
Cleveland Rocks
And so does MouseHunt. Because, as anyone with eyes can see, MouseHunt has made top-20 in this list of top "Most Engaging" Facebook games. Yes, we are suckers for a brand of punishment only MouseHunt can dole out. I call it redboxitis.
Read all about it.
The Tribal Jury has Spoken
And they say that Michael Deseo's version of Survivor, MouseHunt-style, should be fun for participants and spectators alike. Will heros and villians emerge? Will an alliance unfold to take down that sniveling Gretchen? Will the challenges be death-defyingly satisfying? Well, one thing is for sure, one contestant will go home a million gold richer!
Thread of the Day
None today. See Section 3 for details.
Quote of the Day
Arturo Sifuentes:
Wouldn't shooting the sheriff be worse than the deputy?
So far, so good, and don't forget to sound the horn!

Your Name: Stephen He
Your Rank: 0th
1) If you weren't a MouseHunter, what sort of job would you have in Gnawnia?
King
2) Name your favorite cheesy thing to eat.
Some Nacho Cheese Doritos dipped in Nacho Cheese
3) What sort of mouse would you introduce to the game that hasn't already been introduced, and why?
The WoodChuck, cause it CAN chuck wood
4) Your favorite/least favorite section of the forum?
Favorite: the Good Part
Least favorite: The rest
5) Who/what introduced you to MouseHunt? Have you said 'thanks?
No one.
6) What question would you like to see in Season FOUR of MotD??
What question would you like to see in Season FIVE of MotD???
7) If you had a home in the Kingdom, where would it be?
Between the AR and FG
8) Salt or Pepper?
Sugar
9) Favorite Board Game of ALL time?
Monopoly
10) How much wood could a woodchuck chuck if a woodchuck could chuck wood?
Using the formula: (W + I) * C where W = the constant of wood, which is well known to be 61, as agreed in many scientific circles. I = the variable in this equation, and stands for the word "if" from the original problem. As there are three circumstances, with 0 equaling the chance that the woodchuck cannot chuck wood, 1 being the theory that the woodchuck can chuck wood but chooses not to, and 2 standing for the probability that the woodchuck can and will chuck wood, we clearly must choose 2 for use in this equation. C = the constant of Chuck Norris, whose presence in any problem involving the word chuck must there, is well known to equal 1.1 of any known being, therefore the final part of this calculation is 1.1. As is clear, this appears to give the answer of (61 + 2) * 1.1 = (63) * 1.1 = 69.3. However, Chuck Norris' awesome roundhouse kick declares that all decimal points cannot be used in formulas such as this, and so it must be rounded to the final solution of 69 units of wood.
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